A montage of the studio's work.

Creative studio — Saint-Lambert, Quebec

Immersive experiences.And the systems that keep them running.

We make places, cabins and images respond — in front of a crowd, every day. Then we build the tools that keep them running.

  • Immersive Environments
  • Immersive Elevators
  • Previsualisation
  • Applications
  • Websites
  • Management Systems

A picture is no longer enough. It has to answer back. 

And what answers back has to hold, every single day. 

The show on one side, the operation on the other. We do both — which is exactly what makes an experience outlive its opening week.

Inside the cabin, the window-screens open onto a world reacting to a visitor's gesture.

The elevators

Ninety seconds.Another world.

Through a bronze viewfinder, the giant forest of another world.
  • Designed, built, installed

    The same team from the first sketch to opening day. Nothing gets lost between the brief and the shop.

  • The content renews itself

    The season changes, the queue starts again. Nothing on the installed hardware is touched.

  • Built to be operated

    Every installation ships with what it takes to run it daily, not just to open it.

Two glass capsules spiral up a tower above a destination beach and its hotels.

Previsualisation

That tower doesn't exist.That beach does.

A child on someone's shoulders presses her hands to the glowing stone, the crowd pressing their palms around her.

The environments

The moment the placeanswers back.

In-house project · In development · 2027

We also build worlds nobody asked us for.

Cannibal Bunnies is a 2.5D platformer built in-house: eleven worlds, ten bosses, and a father who left to find his daughter. The idea has followed us since 2010, when the first version shipped on iPad and Apple featured it.

An adult rabbit in leather armour walking away from a lit house over wet cobblestones under a full moon. His daughter's rag doll lies on the ground behind him.

And he had to be drawn before he could run

Pencil pose sheet: neutral, battle cry, jump slash, defensive guard, victory, and three expressions.
Combat poses
Pencil movement sheet: run, ledge hang, slide, hurt reaction, item check.
Movement

Every pose is settled in pencil before it exists in the engine. The outfits, the builds, the faces and the wear are on the project page.

Eleven worlds
Ten bosses, and a map that folds back on itself
Unreal Engine
Playable build shown on request
Since 2010
First iPad version, featured by Apple

The studio

A small team, for projects that have to hold in front of a crowd.

A short structure, one person to talk to, deadlines that are met. You follow the making as it happens instead of discovering the result on delivery day.

Behind us
Fifteen-plus years of images, brands and websites
Today
Immersive experiences and interactive systems
Where
Saint-Lambert, Quebec
Meet the studio
A workstation whose interface escapes the screen: modelling tools close to the display, finished work rising away as glass panels.

Start here

Tell us what you want people to feel.

A place, an intent, a date. We come back with what can live in it.

hello@creativedrops.ca